Drawing in MrEd requires a device context (DC),
which is an instance of the dc<%> interface. For example, the
get-dc method of a canvas returns a
dc<%> instance for drawing into the canvas window. Other
kinds of DCs draw to different kinds of devices:
bitmap-dc% -- a bitmap DC draws to an
offscreen bitmap.
post-script-dc% -- a PostScript DC
records drawing commands to a PostScript file.
printer-dc% -- a printer DC draws to a
platform-specific printer device (Windows, Mac OS).
Tools that are used for drawing include the following: pen%
objects for drawing lines and shape outlines, brush%
objects for filling shapes, and bitmap% objects for
storing bitmaps.
The following example creates a frame with a drawing canvas, and then draws a round, blue face with square, yellow eyes and a smiling, red mouth:
;; Make a 300 × 300 frame (define frame (instantiateframe%("Drawing Example") (width300) (height300))) ;; Make the drawing area (define canvas (instantiatecanvas%(frame))) ;; Get the canvas's drawing context (define dc (send canvasget-dc)) ;; Make some pens and brushes (define no-pen (instantiatepen%("BLACK" 1 'transparent))) (define no-brush (instantiatebrush%("BLACK" 'transparent))) (define blue-brush (instantiatebrush%("BLUE" 'solid))) (define yellow-brush (instantiatebrush%("YELLOW" 'solid))) (define red-pen (instantiatepen%("RED" 2 'solid))) ;; Define a procedure to draw a face (define (draw-face dc) (send dcset-penno-pen) (send dcset-brushblue-brush) (send dcdraw-ellipse50 50 200 200) (send dcset-brushyellow-brush) (send dcdraw-rectangle100 100 10 10) (send dcdraw-rectangle200 100 10 10) (send dcset-brushno-brush) (send dcset-penred-pen) (let ([pi(atan0 -1)]) (send dcdraw-arc75 75 150 150 (* 5/4pi) (* 7/4pi))) ;; Show the frame (send frameshow#t) ;; Wait a second to let the window get ready (sleep/yield1) ;; Draw the face (draw-face dc)
The sleep/yield call is necessary under X because
drawing to the canvas has no effect when the canvas is not
shown. Although the (send frame
expression queues a show request for the frame, the actual display of
the frame and its canvas requires handling several events. The
show #t)sleep/yield procedure pauses for a specified number
of seconds, handling events while it pauses.
One second is plenty of time for the frame to show itself, but a
better solution is to create a canvas with a paint callback function
(or overriding on-paint). Using a paint
callback function is better for all platforms; when the canvas in the
above example is resized or temporarily covered by another window,
the face disappears. To ensure that the face is redrawn whenever the
canvas itself is repainted, we provide a paint callback when creating
the canvas:
;; Make a 300 × 300 frame (define frame (instantiateframe%("Drawing Example") (width300) (height300))) ;; Make the drawing area with a paint callback (define canvas (instantiatecanvas%(frame) (paint-callback(lambda (canvas dc) (draw-face dc))))) ;; ... pens, brushes, anddraw-faceare the same as above ... ;; Show the frame (send frameshow#t)
Suppose that draw-face creates a particularly complex face that
takes a long time to draw. We might want to draw the face once into
an offscreen bitmap, and then have the paint callback copy the cached
bitmap image onto the canvas whenever the canvas is updated. To draw
into a bitmap, we first create a bitmap% object, and then
we create a bitmap-dc% to direct drawing commands into the
bitmap:
;; ... pens, brushes, anddraw-faceare the same as above ... ;; Create a 300 × 300 bitmap (define face-bitmap (instantiatebitmap%(300 300))) ;; Create a drawing context for the bitmap (define bm-dc (instantiatebitmap-dc%(face-bitmap))) ;; A new bitmap's initial content is undefined, so clear it before drawing (send bm-dcclear) ;; Draw the face into the bitmap (draw-face bm-dc) ;; Make a 300 × 300 frame (define frame (instantiateframe%("Drawing Example") (width300) (height300))) ;; Make the drawing area with a paint callback that copies the bitmap (define canvas (instantiatecanvas%(frame) (paint-callback(lambda (canvas dc) (send dcdraw-bitmapface-bitmap 0 0))))) ;; Show the frame (send frameshow#t)
For all types of DCs, the drawing origin is the top-left corner of the
DC. When drawing to a window or bitmap, DC units initially correspond
to pixels, but the set-scale method changes the
scale. When drawing to a PostScript or printer device, DC units
initially correspond to points (1/72 of an inch).
Drawing effects are not completely portable across platforms or across types of DC. The drawing toolbox provides tools to draw images precisely and portably, but also provides convenience tools for occasions when precision or portability is not necessary. For example, drawing with a pen of width 0 or 1 produces reliable results for all platforms and unscaled DCs, but a pen width of 2 or drawing to a scaled DC looks slightly different depending on the platform and destination.