intersect in region%
Sets the region to the intersection of itself with the given region.
This region's DC and given region's DC must be the same.
The result is always reliable for unsmoothed and smoothed drawing. For
smoothed drawing, an intersect corresponds to clipping with this
region's path, and then clipping with the given region's path.
Further combining sends to this region correspond to combination with
the original path before initial clip, and further combination with
this region as an argument correspond to a combination with the given
path after the initial clip. Thus, an intersecting region is a poor
input for
union,
subtract, or
xor, but it intersects properly in further calls to
intersect.
(-> voidsenda-regionintersectrgn)
rgn:region%object